| adjacent(const sspt_Triangle &, const sspt_Triangle &) | sspt_Triangle | [static] |
| area() | sspt_Triangle | |
| center(void) | sspt_Triangle | |
| draw(const sspt_HomogeneousMatrix &transform, const sspt_Material &m) | sspt_Triangle | |
| flatNormal() | sspt_Triangle | |
| flipNormal(void) | sspt_Triangle | |
| hasVertex(const sspt_RegisteredVertex &p) const | sspt_Triangle | |
| nonSharedVertex(const sspt_Triangle &) const | sspt_Triangle | |
| normal(void) | sspt_Triangle | |
| operator()(int i) | sspt_Triangle | [inline] |
| operator()(int i) const | sspt_Triangle | [inline] |
| operator[](int i) | sspt_Triangle | [inline] |
| operator[](int i) const | sspt_Triangle | [inline] |
| print(void) | sspt_Triangle | |
| sspt_Triangle() | sspt_Triangle | |
| sspt_Triangle(sspt_Vector3 a, sspt_Vector3 b, sspt_Vector3 c, int color) | sspt_Triangle | |
| sspt_Triangle(const sspt_Triangle &) | sspt_Triangle | |
| transform(const sspt_HomogeneousMatrix &m) | sspt_Triangle | |
| vertexOrder(const sspt_RegisteredVertex &) const | sspt_Triangle | |
| vertexOrder(void) const | sspt_Triangle |