exportPoints(sspt_Array< sspt_EditPoint > *p) | sspt_MeshShell | [inline, virtual] |
render(const sspt_VisiblePlane &view) | sspt_MeshShell | [inline, virtual] |
render(const sspt_VisibleRegion &r) | sspt_MeshShell | [inline, virtual] |
sspt_MeshShell(sspt_Mesh *mesh, sspt_Mesh::DrawMode drawMode, sspt_Mesh::NormalMode normalMode) | sspt_MeshShell | [inline] |
transform(sspt_HomogeneousMatrix &T) | sspt_MeshShell | [inline] |
updatePoints(const sspt_Array< sspt_EditPoint > &p) | sspt_MeshShell | [inline, virtual] |
~sspt_MeshShell() | sspt_MeshShell | [inline, virtual] |
~sspt_Renderable() | sspt_Renderable | [inline, virtual] |