| clear() | sspt_BoundingSphere | [inline] |
| contains(const sspt_BoundingSphere &s) const | sspt_BoundingSphere | |
| extend(const sspt_BoundingSphere &s) | sspt_BoundingSphere | |
| extendedVolume(const sspt_BoundingSphere &s) const | sspt_BoundingSphere | |
| intersects(const sspt_BoundingSphere &s) const | sspt_BoundingSphere | |
| intersects(const sspt_Ray &r) const | sspt_BoundingSphere | |
| operator=(const sspt_BoundingSphere &s) | sspt_BoundingSphere | |
| reset(const sspt_BoundingSphere &s) | sspt_BoundingSphere | |
| sphere(sspt_Vector3 *center, double *radius) const | sspt_BoundingSphere | |
| sspt_BoundingSphere() | sspt_BoundingSphere | |
| sspt_BoundingSphere(const sspt_Vector3 &v) | sspt_BoundingSphere | |
| sspt_BoundingSphere(const sspt_Vector3 ¢er, double radius) | sspt_BoundingSphere | |
| sspt_BoundingSphere(const sspt_BoundingSphere &s) | sspt_BoundingSphere | |
| sspt_BoundingSphere(sspt_Vector3 *points, unsigned long n) | sspt_BoundingSphere | |
| transformPosition(sspt_BoundingSphere *result, const sspt_HomogeneousMatrix &transform) const | sspt_BoundingSphere | |
| volume() const | sspt_BoundingSphere |