adjacent(const sspt_Triangle &, const sspt_Triangle &) | sspt_Triangle | [static] |
area() | sspt_Triangle | |
center(void) | sspt_Triangle | |
draw(const sspt_HomogeneousMatrix &transform, const sspt_Material &m) | sspt_Triangle | |
flatNormal() | sspt_Triangle | |
flipNormal(void) | sspt_Triangle | |
hasVertex(const sspt_RegisteredVertex &p) const | sspt_Triangle | |
nonSharedVertex(const sspt_Triangle &) const | sspt_Triangle | |
normal(void) | sspt_Triangle | |
operator()(int i) | sspt_Triangle | [inline] |
operator()(int i) const | sspt_Triangle | [inline] |
operator[](int i) | sspt_Triangle | [inline] |
operator[](int i) const | sspt_Triangle | [inline] |
print(void) | sspt_Triangle | |
sspt_Triangle() | sspt_Triangle | |
sspt_Triangle(sspt_Vector3 a, sspt_Vector3 b, sspt_Vector3 c, int color) | sspt_Triangle | |
sspt_Triangle(const sspt_Triangle &) | sspt_Triangle | |
transform(const sspt_HomogeneousMatrix &m) | sspt_Triangle | |
vertexOrder(const sspt_RegisteredVertex &) const | sspt_Triangle | |
vertexOrder(void) const | sspt_Triangle |