direction() const | sspt_Ray | [inline] |
operator=(const sspt_Ray &r) | sspt_Ray | [inline] |
origin() const | sspt_Ray | [inline] |
position(double t) const | sspt_Ray | [inline] |
sspt_Ray() | sspt_Ray | [inline] |
sspt_Ray(sspt_HomogeneousVector origin, sspt_HomogeneousVector direction) | sspt_Ray | [inline] |
sspt_Ray(const sspt_Ray &r) | sspt_Ray | [inline] |